DEVELOPMENT DIRECTIVE: ROADMAP

COMMUNICATIONS HUB

Completed

Establishing the central network for all corporate communications and development updates.

  • Static site & development blog
  • 3D colony preview (interactive web demo)
  • Newsletter signup & community channels

CORE SYSTEMS

Completed

Game loop, colony simulation, and the deep interconnected economy that makes this genre tick.

  • Service-based game loop, save/load, state machine (11 states)
  • Procedural asteroid field generation with per-asteroid mineral distribution
  • Colony building (24+ types) with construction queues and grid placement
  • Deep life support web: air, water, food, and power production
  • Population system: workforce assignment, morale, strikes, personnel tracking
  • Ore mining, mineral stockpiles, dynamic market prices

FLEETS & COMBAT

Completed

Modular ship design, fleet command, and the missile-based warfare of the asteroid belt.

  • 5 modular ship hull classes (Frigate, Destroyer, Cruiser, Battleship, Colony Ship)
  • 5 weapon types: Point Defense, Homing, Beam, Area Effect, Jammer
  • Fleet grouping with synchronized movement and wedge formation
  • 12 missile types with silo-based launching, 3D flight, and PDC interception
  • Full UITK UI overhaul: production menus, colony stats, budget, diplomacy, notifications

AI & DIPLOMACY

Completed

Opponents that think, build, negotiate, and compete for the belt.

  • HTN AI planner: colony management, building construction, missile production
  • AI fleet manager with colonize missions
  • Basic diplomacy (war, peace, and trade status)

COMBAT DEPTH

In Progress

Finishing the tactical layer: aggressive AI, ship customization, and trade logistics.

  • Fleet AI combat actions: attack, defend, patrol
  • Ship armor & module upgrade systems
  • Automated trade routes between colonies
  • Advanced missile special effects
  • Jammer weapon finalization

POLISH & LAUNCH

Planned

Bug fixing, balance tuning, and opening the gates to corporate commanders.

  • Bug fixing & stability
  • Economy & combat balance tuning
  • Community feedback loop & iteration
  • Early Access release

POST-LAUNCH EXPANSION

Planned

Expanding corporate warfare with alien factions, espionage, and orbital infrastructure.

  • Distinct corporate factions with unique doctrines & bonuses
  • Agents, sabotage, and espionage systems
  • Satellite networks & orbital operations
  • Expanded trade & diplomatic options