DEVELOPMENT DIRECTIVE: ROADMAP
COMMUNICATIONS HUB
CompletedEstablishing the central network for all corporate communications and development updates.
- Static site & development blog
- 3D colony preview (interactive web demo)
- Newsletter signup & community channels
CORE SYSTEMS
CompletedGame loop, colony simulation, and the deep interconnected economy that makes this genre tick.
- Service-based game loop, save/load, state machine (11 states)
- Procedural asteroid field generation with per-asteroid mineral distribution
- Colony building (24+ types) with construction queues and grid placement
- Deep life support web: air, water, food, and power production
- Population system: workforce assignment, morale, strikes, personnel tracking
- Ore mining, mineral stockpiles, dynamic market prices
FLEETS & COMBAT
CompletedModular ship design, fleet command, and the missile-based warfare of the asteroid belt.
- 5 modular ship hull classes (Frigate, Destroyer, Cruiser, Battleship, Colony Ship)
- 5 weapon types: Point Defense, Homing, Beam, Area Effect, Jammer
- Fleet grouping with synchronized movement and wedge formation
- 12 missile types with silo-based launching, 3D flight, and PDC interception
- Full UITK UI overhaul: production menus, colony stats, budget, diplomacy, notifications
AI & DIPLOMACY
CompletedOpponents that think, build, negotiate, and compete for the belt.
- HTN AI planner: colony management, building construction, missile production
- AI fleet manager with colonize missions
- Basic diplomacy (war, peace, and trade status)
COMBAT DEPTH
In ProgressFinishing the tactical layer: aggressive AI, ship customization, and trade logistics.
- Fleet AI combat actions: attack, defend, patrol
- Ship armor & module upgrade systems
- Automated trade routes between colonies
- Advanced missile special effects
- Jammer weapon finalization
POLISH & LAUNCH
PlannedBug fixing, balance tuning, and opening the gates to corporate commanders.
- Bug fixing & stability
- Economy & combat balance tuning
- Community feedback loop & iteration
- Early Access release
POST-LAUNCH EXPANSION
PlannedExpanding corporate warfare with alien factions, espionage, and orbital infrastructure.
- Distinct corporate factions with unique doctrines & bonuses
- Agents, sabotage, and espionage systems
- Satellite networks & orbital operations
- Expanded trade & diplomatic options